USNC approached Deep Sky to produce a series of videos that promote and explain their state-of-the-art technology, which is setting the new standard for nuclear safety. From breaking through the stigma of nuclear energy to providing real information about the benefits of it as well, we knew we had a great opportunity in front of us.
We created full 3D environments for their reactors, including the underground parts of the reactor, the above-ground facilities, the communities they power, and their surrounding environment. Through a partial isometric animation style, we showed the functions of these facilities from fluid and gas simulations to how they react in the event of catastrophes like floods.
Client: USNC
Executive Producer: Jared Hobbs
Producer: James Horn
Creative Director: Elliott Bynum
Production Manager: Elliott Bynum
USNC approached Deep Sky to produce a series of videos that promote and explain their state-of-the-art technology, which is setting the new standard for nuclear safety. From breaking through the stigma of nuclear energy to providing real information about the benefits of it as well, we knew we had a great opportunity in front of us.
We created full 3D environments for their reactors, including the underground parts of the reactor, the above-ground facilities, the communities they power, and their surrounding environment. Through a partial isometric animation style, we showed the functions of these facilities from fluid and gas simulations to how they react in the event of catastrophes like floods.
Client: USNC
Executive Producer: Jared Hobbs
Producer: James Horn
Creative Director: Elliott Bynum
Production Manager: Elliott Bynum
The most important shots were safety-related, conveying the precautions that prevent environmental catastrophe by emphasizing the way reactor heat dissipates into the ground and the safe storage of used reactors. A simulation to demonstrate the MMR's ability to withstand natural disasters required us to simultaneously show both above- and below-ground facilities. Because its particular details make water so difficult to simulate—namely, the tiny size of fluid particles—our team rendered a destructive tidal wave that would adequately show the facility's capabilities.
In ‘A New Standard’, we created an entire town large enough for a population of 5,000 people as a 3D environment in order to demonstrate the capability of the MMR reactor. Building a complete environment is always challenging, particularly when scientific accuracy and adaptability is so important, so that it can react naturally to a fluid simulation. We constructed the environment around the established camera movements, depending on whether the shot required a 3/4 angle, wide-angle zoom-out, or a close zoom-in for a fly-through shot.
The main goal of these videos was to be informative and scientifically-accurate. Using detailed environment modeling, complex VFX, and hyper-realistic simulations, we were able to convey USNC's priority of safety while highlighting their state-of-the-art technology.
USNC approached us about producing a series of videos to promote the state-of-the-art technology for their Micro Modular Reactor's Life Cycle. This video demonstrates how nuclear energy is a safe, environmentally-responsible solution to the problems of climate change through realistic 3D visualizations of their facilities and the communities they serve.
MMR Lifecycle
Client: USNC
Executive Producer: Jared Hobbs
Producer: James Horn
Creative Director: Elliott Bynum
Production Manager: Elliott Bynum
Storyboards: Daniel Bueno
Motion Designer: Eric Neff
3D Designers: Kevin Atkins,
Daniel Bueno,
Aleks Kostrikin
Lighting/Shading: Alex Kostrikin,
Daniel Bueno
Compositing: Daniel Bueno
Animators: Daniel Bueno,
Jordan Heard,
Aleks Kostrikin
Character Rigs: Jordan Heard
Drone Operator: Taylor Donaldson
MMR | A New Standard
Client: USNC
Executive Producer: Jared Hobbs
Producer: James Horn
Creative Director: Elliott Bynum
Production Manager: Elliott Bynum
Storyboards: Daniel Bueno
Motion Designer: Daniel Bueno
3D Designers: Kevin Atkins,
Daniel Bueno,
Esli Becerra
Lighting/Shading: Daniel Bueno,
Aleks Kostrikin,
Esli Becerra
VFX Designer: Eric Reed, Esli Becerra
Compositing: Daniel Bueno
Animators: Daniel Bueno, Jordan Heard
Sound Design: Mikey Navarro
Drone Operator: Taylor Donaldson
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