To make the ball's movements realistic, we created a simulation for the ball traveling down the plain 3D modeled game board. This way we could tweak any bounces to make sure it hit the right narrative beats in the overall game.
There is a wide variety of surfaces in the game, such as tree branches, jellyfish, drums, and more. Our animation team made sure the simulations felt appropriate to the surfaces, then added effects like impact waves or splashing coffee.