On on hand, our backgrounds were an ode to Seattle's most famous landmarks, like the Space Needle, the Fremont Troll, and the Gum Wall. But on the other, they also needed to be a functional game board with realistic interactivity between the ball and the background.

First, we created concept art. Once approved, we began building out the playable board, paying special attention to creating moments for drama and anticipation. Our 3D team modeled the board to create the surfaces that the ball would interact with, and we applied the 2D illustrated background to that.

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