3D Character Animation Studio - Part 4

Rigging

In one of the final pre-production steps, we give the character a skeletal structure through rigging. We establish their rules for movement, which allows our team to animate them efficiently and precisely. And for quick reference, our team produces character sheets showing the character in T-pose and some other key poses.

  • Skeletal bones
  • T-pose and character sheets
  • Use of Maya, Cinema4D, Blender, Adobe After Effects, and Houdini
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